Wednesday, July 26, 2017

Tinkering with the Rune Management Feature: It's NIFTY

Com2US gave an update for Summoners War today regarding rune management.
They made an in-game tool which, in my opinion, is best described as NIFTY.
It has a very easy to understand user interface with all the necessary functions a Summoner would need during FRR (Free Rune Removal) day.
It took me just a few minutes to figure it out.
Check it right here at the video below.

Tuesday, July 25, 2017

RNGeezus Take the Wheel - The Beginning of Something Fun

As we all know, Random Number Generator aka RNG aka RNGeezus (Kryst) plays a certain amount of influence unto the game mechanics. With that in mind, I kinda got a crazy idea to have it play a larger influence.

How?

Let RNGeezus decide on what happens as we fight in our Tuesday afternoon Guild War. This started out as a crazy idea but hey, it turned out to be a fun way too. As proof, check the video right down there...

Oh, and don't forget to share and hit on the subscribe button. Don't let RNGeezus decide for that.
Haha. Wazzaaap!?


Sunday, July 23, 2017

Anti-Thesis Writes again - Crystal Consumption: A comparison between refills and prem packs

It's been a long while since my last blog post. I've been kinda busy with stuff and all that.
But with my schedule being less hectic, I could write stuff again.
Thus, here we are.

To continue, I'd like to write about crystal usage in Summoners War.
There has always been a discussion on how to wisely use crystals.
Two among these uses are:

Use them for energy refills
or
Buy a premium pack.

I've taken the liberty of doing the former and provided the pros and cons of each choice.
Check it out right here in my vid below.


Wednesday, February 1, 2017

Optimizing Vanessa - The Fire Valkyrja


If you'd care to look at the monster discussion in-game and other forum threads, whenever they talk about Vanessa, majority of what you'd be seeing are the "BUFF HER PLEASE" comments.

You'd see a lot of people saying that she is just a monster that you put in arena just for her speed leader skill. A lot of people have also been posting ideas about what kind of "buffs" may be done to buff her with enough balance to the game.

However, my personal opinion says that I should beg to differ.
Here are my key points as to why I already think that Vanessa is just fine as she already is:

  1. She is one of the few with 33% Arena speed lead skill. Arguably one of the main reasons why you bring her along.
  2. Her S1 and S2 already do more than decent contribution. These skills can hit somewhere around 4K for S1 and around 8K for S2.
  3. Her revive is already decent as it is. There are a lot of arguments saying that her revive is only comparable to a Nat3 monster. However, I do believe that her revive skill I believe must be used with proper tempo.
A lot of people may disagree with me but let me ask you this...
Have you ever considered building your Vanessa as a hybrid instead of a full blown HP Tank?
Because if you haven't, I strongly suggest that you do try it out.


As a hybrid, there becomes more significant use for her. To enumerate:
  1. She maintains being a decent tank but gets to have some fire power in the game. I placed runes with ATK% substats. Why? Her base attack is decently high enough already. Make use of it.
  2. With enough ATK substats, she takes the role of a follow through hitter. Imagine having Vanessa hit surviving targets right after a Lushen amputates. That's right, you get to kill one and have an automatic chance to kill a second one.
  3. Giving her a certain boost in speed makes her do more. Specially if she has violent runes, her skills cooldown faster so she gets to debuff and have the revive ready more often.
  4. She gets to be more flexible and can be used for other situations apart from arena.
So, with all that said, I guess I made some of my points why I'm wondering how come people are whining that Vanessa "needs a buff".

I'll leave this for now. See you on my next post.